World at War: Eisenbach Gap
BGG rank
BGG #4,142
BGG rating
7.4

World at War: Eisenbach Gap

2007

Rules assistance for World at War: Eisenbach Gap

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • 12+
  • Complexity 2.6/5

For 2 players

Rules assistant for World at War: Eisenbach Gap

What would you like to know?

Answers come from the official rulebook, with the page to check.

World at War: Eisenbach Gap is a board game released in 2007 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Mark H. Walker and Jim Snyder and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

Expansions

Similar games

About the game

It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series. A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer.

Questions and answers

World at War: Eisenbach Gap supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.