
- BGG rank
- BGG #15,487
- BGG rating
- 7.1
Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951
- 2 players
- 240–360 min
- Complexity 2.6/5
- 1977

2009
Rules assistance for Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) is a board game released in 2009 for 1–2 players, 300–600 minutes per game, and ages 12 and up. It was designed by John Hill (I) and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
In November of 1950, the United Nations counteroffensive against the North Koreans seemed to be in the final stages of a mop-up. Everywhere the Inmun Gun (the North Korean Army) was in full retreat toward the Chinese border, closely pursued by the victorious Allies. Chinese intervention in the war had been considered and dismissed as a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, having infiltrated into the Korean mountains. UN forces were sent reeling back to the 38th Parallel in confusion, attempting to reestablish a front line. The Communists followed relentlessly, infiltrating deep into UN positions. They attacked without caution, accepting high casualties in order to sustain momentum. Units in Yalu are mostly divisions, with some regiments and battalions. Ground scale is 10 miles per hex and turns are weekly. Weather plays a predominant role, influencing movement and combat options for both sides. Yalu, like no other game, effectively shows the differences in the opposing sides' Rules of Engagement - the two sides simply feel and play differently. This is the second edition of Yalu; the first was published in GDW's Conflict Games line in 1977. The 2009, Second Edition of Yalu will be a fully updated version of the game with all new graphics, all known errata included and some additional rule updates. Both "New-Look" and "Retro-Look" components. Second Edition Yalu has both "New-Look" and "Retro-Look" map and counters to provide some replay variability. The 1977 rules and the new rules will also be featured. Re-implements: Yalu: The Chinese Counteroffensive in Korea, November 1950 - May 1951
Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) is 300–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) belongs to these categories: Wargame, Modern Warfare, and Korean War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) are: John Hill (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.