To Take Washington: Jubal Early's Summer 1864 Campaign
Rang BGG
BGG #11 430
Note BGG
8,2

To Take Washington: Jubal Early's Summer 1864 Campaign

2019

Aide aux règles de To Take Washington: Jubal Early's Summer 1864 Campaign

Des explications claires des tours, effets de cartes et situations litigieuses, avec des références aux sources officielles et un historique des questions sauvegardé.

  • 1–6 joueurs
  • 120–3600 min
  • 14+
  • Complexité 4,4/5

Pour 1 joueur

Assistant de règles pour To Take Washington: Jubal Early's Summer 1864 Campaign

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To Take Washington: Jubal Early's Summer 1864 Campaign est un jeu de société sorti en 2019 pour 1 à 6 joueurs, avec des parties de 120 à 3600 minutes et à partir de 14 ans. Il a été conçu par Dean Essig et ses principales mécaniques sont Dice Rolling, Grid Movement et Hexagon Grid.

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À propos du jeu

En anglais

To Take Washington: Jubal Early’s Summer 1864 Campaign is the third game in the Series: Line of Battle (MMP) series and covers Jubal Early’s campaign during the summer of 1864. From June into July, Old Jube swept out of the Shenandoah Valley and across the Potomac River to advance on Washington DC. By threatening the Federal capital, Early and the Confederate command hoped to divert forces from Grant’s Overland Campaign, relieving the pressure on Richmond. Historically, Early narrowly defeated Lew Wallace on the Monocacy River, outside of Frederick, MD. However, this ‘victory’ cost him precious time and manpower. Though he went on to test the outer forts protecting Washington itself (mainly at Fort Stevens), Early was too weak and too late to take advantage of the once-denuded nature of the fortress garrisons. As Abraham Lincoln quipped, “Mr. Early, you are late.” In To Take Washington, players first fight the Battle of Monocacy. Their relative success or failure there, as well as their raw efficiency, determines when the Confederates show up on the separate Fort Stevens map. An arrival mere hours earlier than their historical appearance makes an enormous difference in the strength of Union forces manning the defenses, since they had been stripped bare prior to Early’s advance. Conversely, a mediocre showing at Monocacy will present the Confederate player with a very difficult problem at Fort Stevens. Jubal Early couldn’t solve it – can you? To Take Washington covers these two related actions on two separate map areas. One (with two map sheets) covers the Monocacy battlefield while the other (with one map sheet) shows the area around Fort Stevens and a portion of Washington itself. The Series: Line of Battle (MMP) series premiered with None But Heroes, covering the Battle of Antietam, and went on to set a new standard of excellence with its presentation of Gettysburg in Last Chance for Victory: The Battle of Gettysburg. The LoB series rules are the pinnacle of over 30 years of development starting with the Civil War Brigade (CWB) Series and its follow-on Series: Civil War Regimental Sub-Series (MMP). The LoB system and battle-specific rules incorporate fresh research while discarding the mistaken assumptions and false impressions that have crept into ACW games of the past forty years. Above all, Line of Battle is designed to capture the free-for-all nature of an American Civil War battle in a fun, fast, and very playable format. Scenarios: To Take Washington includes twelve scenarios, with one entry point for the full two-battle Campaign Game. Ten of the scenarios use only one map (either a portion of the Monocacy map set, or the single Fort Stevens map). Game Scale: Game Turn: 15-30 minutes Hex: 110 yards / 100 meters Units: Batteries to Regiments Components: Line of Battle rulebook (v2.0) - 36 pages Two Line of Battle Charts and Tables (v2.0) booklets - Two 6-page dual-side To Take Washington game-specific rulebook - 20 pages Three 22”x34” full color game maps 840 counters 1/2" (3 countersheets with 280 counters - 267 combat units/leaders on one countersheet, more than two full countersheets of markers) Two full color play aid cards One single-side printed Terrain Key One single-side printed Turn Record Track chart Box and dice Two 6-sided die Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours (from MMP website, back of the box and user's description)

Questions et réponses

Selon le catalogue, To Take Washington: Jubal Early's Summer 1864 Campaign se joue de 1 à 6 personnes. Cette fourchette correspond au nombre de joueurs indiqué par l’éditeur : le jeu s’installe donc pour toute taille de groupe dans cette limite. La mise en place, certaines règles et le décompte peuvent varier selon l’effectif ; vérifiez la configuration exacte dans la règle de votre édition.