1918: Storm in the West
BGG rank
BGG #9,390
BGG rating
6.8

1918: Storm in the West

1992

Rules assistance for 1918: Storm in the West

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.7/5

For 2 players

Rules assistant for 1918: Storm in the West

What would you like to know?

Answers come from the official rulebook, with the page to check.

1918: Storm in the West is a board game released in 1992 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Ted Raicer and its main mechanics are Dice Rolling, Hexagon Grid, and Ratio / Combat Results Table.

Expansions

Similar games

About the game

"1918: Storm in the West" is a two-player wargame that simulates the last nine months of the Great War on the Western front, from the German Stosstruppen-led offensives of the spring, to the final allied "Big Push" in the fall. Players step into the shoes of the military high command of their nation or Alliance. The German player at first must attempt to gain ground, perhaps even knocking the Allies out, through offensive action, before going over to a defense strong enough to contain the enemy counteroffensive. The Allied player must grimly hold against the Teutonic onslaught, then counterattack and push them back far enough to break Germany's will to fight. Originally published in Command magazine #16 May-Jun 1992 Contents: Rules Map 163 counters

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • XTR Corp

Questions and answers

1918: Storm in the West supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.