29 Let's Go!: A Pint Sized Campaign for Chain of Command
BGG rating
7.4

Expansion for Chain of Command

29 Let's Go!: A Pint Sized Campaign for Chain of Command

2014

Rules assistance for 29 Let's Go!: A Pint Sized Campaign for Chain of Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players

Rules assistant for 29 Let's Go!: A Pint Sized Campaign for Chain of Command

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Answers come from the official rulebook, with the page to check.

29 Let's Go!: A Pint Sized Campaign for Chain of Command is an expansion for Chain of Command released in 2014 for 2–3 players. It was designed by Richard Clarke (III).

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About the game

29, Let's Go! is the first Pint-Sized campaigns for Chain of Command, designed to be played using the campaign handbook At the Sharp End. Thirty-two pages long, 29, Let's Go! contains an overview of the planned, and then actual, events on Omaha beach on the 6th of June before then going on to present a mini-campaign covering the advance of the US 175th Infantry Regiment from the initial beachhead in their drive to link Omaha and Utah beaches by capturing the key bridge at Isigny. The campaign is a total of five game tables with the duration running between five and nine games. Briefings are provided for both sides, along with measurable objectives, period maps, force and support option listings and everything you need to play this campaign through to its conclusion.

Questions and answers

29 Let's Go!: A Pint Sized Campaign for Chain of Command supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.