
- BGG rank
- BGG #21,247
- BGG rating
- 6.9
Magenta 1859
- 2 players
- Complexity 2.5/5
- 2007

2019
Rules assistance for A Sheer Butchery: Solferino 1859
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
A Sheer Butchery: Solferino 1859 is a board game released in 2019 for 2 players and 180–300 minutes per game. It was designed by Luc Olivier and Riccardo Rinaldi and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
A game about an encounter battle of gargantuan proportions in north Italy... On a brutally hot day in June 1859, on the 24th, three armies clashed. The French, under the command of Napoleon III, the Piedmontese under Victor Emmanuel II and the Austrians under Franz Josef (the famous husband of the Empress Sisi!). A quarter of a million men. The largest battle on European soil since Waterloo. Each of them unaware of the enemy’s positions, that they all expected to be further away, the three armies were to fight an encounter battle of gargantuan proportions. The battle took place on three fronts. In the north, between the Piedmontese and the talented Benedek’s VIIIth Corps; in the centre around the village of Solferino, place of terrible, bloody, hand to hand fighting; and in the south, on the plains of Medole and Guidizzolo, where the French would try in vain to turn the Austrians’ left wing. Broken off by a storm of a rare intensity, the battle was to end in a gigantic human tragedy. Europe had not seen as much bloodshed for more than 40 years. 30,000 dead and wounded, 10,000 missing or prisoners of war, another 40,000 sick after the battle due to the makeshift hygienic conditions and lack of provisions. This game has already been published by the excellent (even if French too...) Vae Victis. This is a reworked and rewritten version, designed for easier play. Thanks to the topographical talents of Riccardo Rinaldi, the map is an accurate and realistic representation of the historical battlefield. The game system uses a simple table to achieve morale results for fire combat and assault, where units are tested against their morale/cohesion value. The sequence of play with defensive fire during an assault is the standard solution for 19th century battles, and here it works! The game has high replayability value with many interesting nuances, which we hope you will experience. Playing time for a game is between 3 and 5 hours. And, without spoiling anything in the game, it also plays very well solitaire. Scale - Turn: 1 hour . Hexagon: 600 meters. Units: brigades —description from the publisher
A Sheer Butchery: Solferino 1859 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for A Sheer Butchery: Solferino 1859 is 180–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
A Sheer Butchery: Solferino 1859 has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Sheer Butchery: Solferino 1859 belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Sheer Butchery: Solferino 1859 are: Luc Olivier and Riccardo Rinaldi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Sheer Butchery: Solferino 1859 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.