
- BGG rank
- BGG #3,807
- BGG rating
- 7.2
Blue Max
- 2–6 players
- 60 min
- Complexity 2.3/5
- 1983

Rules assistance for Aces High: Blue Max
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Aces High: Blue Max is an expansion for Aces High: War in the Air 1914 - 1918 released in 1980 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Jim Hind and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement.
Blue Max is not a complete game in itself; it is an expansion kit for 3W's popular game Aces High: War in the Air 1914 - 1918, dealing with aerial combat during World War 1. Coverage of the Great War in the air is extended to cover Italy, Macedonia and Palestine, as well as the strategic bombing raids on Britain and Germany. Counters and data sheets are provided for 39 new types and variants of aircraft; over 20 new scenarios are provided which use these new aircraft as well as several types which were provided in the original game, but for which no scenario was given. Extra rules are provided extending the detailed coverage of the subject. The numbering of these rules has been kept. consistent with that of Aces High. The reissued boxed version of Aces High: War in the Air 1914 - 1918 incorporates the additional rules and planes of Aces High: Blue Max within the box. However, Aces High: Blue Max continued to be sold seperately as a stand-alone expansion. Expands: Aces High: War in the Air 1914 - 1918
Aces High: Blue Max supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Aces High: Blue Max is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Aces High: Blue Max for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Aces High: Blue Max has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Aces High: Blue Max belongs to these categories: Wargame, Expansion for Base-game, and Aviation / Flight. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Aces High: Blue Max are: Jim Hind. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Aces High: Blue Max as an expansion for Aces High: War in the Air 1914 - 1918. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Aces High: War in the Air 1914 - 1918 to use it. Check that your edition of Aces High: War in the Air 1914 - 1918 is compatible, as some expansions were revised between editions.