
- BGG rank
- BGG #18,138
- BGG rating
- 6.5
The Black Prince
- 1–2 players
- 30–180 min
- Complexity 2.3/5
- 1992

1992
Rules assistance for Age of Chivalry
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Age of Chivalry is a board game released in 1992 for 1–2 players, 60–180 minutes per game, and ages 12 and up. It was designed by Robert G. Markham and its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control.
The Age of Chivalry Quad contains four battles from the early middle ages: 4 17x22 maps 400 counters 1 d10 HASTINGS features the famous battle for the control of England, between Harold Godwineson and William the Conqueror. Saxons and Normans fight to the death, as cavalry begins to emerge as the dominant force on the battlefield. LINCOLN pits King Stephen of England against the rebellious barons of the West and the Welsh border area; in 1141 they meet at Lincoln to determine the fate of the English crown. BOUVINES features the emerging force of nationalism under King Philip, against the forces of the Holy Roman Empire under Emperor Otto. MARCHFIELD saw the combined armies of Austria and Hungary massed to stop the onslaught of Ottokar of Bohemia, in one of the largest Cavalry battles of the era.
Age of Chivalry supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Age of Chivalry is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Age of Chivalry for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Age of Chivalry has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Age of Chivalry belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Age of Chivalry are: Robert G. Markham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Age of Chivalry as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.