
- BGG rating
- 7.6
Panzer Grenadier: Blackshirt Division
- 1–2 players
- 30–180 min
- Complexity 3.0/5
- 2015

2015
Rules assistance for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game is a board game released in 2015 for 2 players, 30–360 minutes per game, and ages 12 and up. It was designed by Mike Perryman and its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board.
From the Avalanche Press website: In early November 1942, American and British forces stormed ashore in French-ruled Morocco and Algeria, beginning a campaign to press the Axis into a small bridgehead around the ports of Tunis and Bizerte in Tunisia. The U.S. Army had its first exposure to combat in the European Theater, while fresh British forces joined the veteran Eighth Army against the Axis. French troops fought first against the Allies, then with them. Inside the shrinking perimeter, German and Italian units continued to offer fierce resistance. An Army at Dawn is a complete boxed game in the Panzer Grenadier series based on these battles. The game includes four semi-rigid mapboards, with art by Guy Riessen. The maps are fully compatible with many others in the Panzer Grenadier series (and those from Panzer Grenadier (Modern) and Infantry Attacks, too). There are 517 playing pieces: ultra-thick, scorchless, sootless laser-cut. You do not need any other game to play any of its 40 scenarios. Design is by Mike Perryman, creator of Liberation 1944 and Kursk: Burning Tigers among other titles.
An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game is 30–360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game are: Mike Perryman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists An Army at Dawn: Tunisia 1942-1943 – A Panzer Grenadier Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.