Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming
BGG rank
BGG #19,577
BGG rating
7.0

Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming

1994

Rules assistance for Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.8/5

Rules assistant for Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming is a board game released in 1994 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Arty Conliffe and its main mechanics are Measurement Movement and Area-Impulse.

Expansions

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About the game

Armati is a complete rules system that simulates the battlefield tactics of Ancient, Medieval and Renaissance armies. Each Armati army can be assembled in three sizes, so that players may build them to suit both their financial resources and desired "look." 130 armies are included, divided into six periods, thereby permitting a greater array of "eligible" opponents within each period. the game is mechanically simple - a battle can be fought in less than two hours even when using the advanced rules. Armati emphasizes careful battle-planning and execution on the part of the player-general, as modified by the particular army system the general commands. Armati stresses the tactical generalities inherent in warfare rather than the exceptional battlefield occurrences in particular battles. To reduce the advantages of a player's "helicopter view" and to provide a more believable simulation of ancient warfare, Armati does not permit the free-wheeling unit maneuvers common to other rules sets. Unit movement is controlled, especially when in close proximity to the enemy. the General's plan of battle is critical to success because it cannot be altered from moment to moment. Armati represents soldier types based on their tactical usage rather than their weapons and armor, although equipment contributes to a unit's fighting efficiency. Armati's combat system emphasizes tactical situation management not theoretical weapon effectiveness.

Questions and answers

Armati: Rules and Lists for Ancient, Medieval & Renaissance Wargaming supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.