Lee Takes Command
BGG rank
BGG #19,057
BGG rating
6.5

Lee Takes Command

1993

Rules assistance for Lee Takes Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 300 min
  • 12+
  • Complexity 2.8/5

Rules assistant for Lee Takes Command

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Lee Takes Command is a board game released in 1993 for 2 players, 300 minutes per game, and ages 12 and up. It was designed by Gary Selkirk and its main mechanics are Area Movement and Secret Unit Deployment.

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About the game

Lee Takes Command, The Seven Days Campaign June - July 1862. In June, 1862 Robert E. Lee is chosen to command all Confederate forces defending Richmond against The Army of the Potomac under the command of George "Little Mac" McClellan. In the ensuing campaign, known as the Seven Days Battles, Lee flings his men into attack after attack, always threatening to, but never quite succeeding in, crush the federals. Yet so completely frustrated and demoralized is McClellan that he calls off the federal invasion that reached the very gates of Richmond. A Legend was born! The system presents a grand simulation of operational warfare during the age of rifled muskets. Using hidden movement, players must maneuver historic armies while seeking to discover which combinations of units and tactics lead to victory, or are formulas for defeat. Lee Takes Command is the forth of Clash of Arms Games' simulation of the great campaigns of the American Civil War. Lee Takes Command brings the struggle of the Seven Days campaign alive with a four color 34" x 22" map and 240 multi-color counters. The game features multiple scenarios, hidden movement and dummy units, gunboats and shore batteries, command and control complexities for both sides, historical commentary and more!

Designers

Publishers

  • Clash of Arms Games
  • AGEMA

Questions and answers

Lee Takes Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.