Barbarossa: Game of the Russo-German War 1941-45
BGG rank
BGG #28,038
BGG rating
5.4

Barbarossa: Game of the Russo-German War 1941-45

1986

Rules assistance for Barbarossa: Game of the Russo-German War 1941-45

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 150–1200 min
  • 12+
  • Complexity 3.5/5

Rules assistant for Barbarossa: Game of the Russo-German War 1941-45

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Barbarossa: Game of the Russo-German War 1941-45 is a board game released in 1986 for 2 players, 150–1200 minutes per game, and ages 12 and up. It was designed by David James Ritchie and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

Similar games

About the game

"Barbarossa: Game of the Russo-German War 1941-45" On 22 June 1941, the German Wehrmacht invaded Soviet Russia in an operation code-named Barbarossa. Barbarossa is a Strategic level, two-player, Corps-level board wargame simulation of the four year struggle of the East Front War in the Soviet Union. The Axis Player takes the role of the German High Command (OKH) and controls playing pieces representing the forces of Germany and its allies. The Soviet player takes the role of the Soviet High Command (STAVKA) and controls pieces representing the armed forces of Soviet Russia and allied partisans. Four scenarios: 1941 Barbarossa: Turns 1 through 8 1942 Blau: Turns 12 through 24 1943 Zitedelle: Turns 26 through 36 Campaign: Turns 1 through 48 Game Scale: Game Turn: 1 month Hex: 27 miles / 44 kilometers Units: Corps to Army Solitaire Playability: Medium Complexity Level: High Players: 2 or more Playing Time: 4-25 hours

Publishers

  • Tactical Studies Rules (TSR)
  • SPI (Simulations Publications, Inc.)

Questions and answers

Barbarossa: Game of the Russo-German War 1941-45 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.