B'Maso!: The Winds of Change – Wars in Africa
BGG rating
7.2

Expansion for I Ain't Been Shot, Mum

B'Maso!: The Winds of Change – Wars in Africa

2008

Rules assistance for B'Maso!: The Winds of Change – Wars in Africa

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 120 min
  • 12+
  • Complexity 2.0/5

Rules assistant for B'Maso!: The Winds of Change – Wars in Africa

What would you like to know?

Answers come from the official rulebook, with the page to check.

B'Maso!: The Winds of Change – Wars in Africa is an expansion for I Ain't Been Shot, Mum released in 2008 for 2–8 players, 120 minutes per game, and ages 12 and up. It was designed by Richard Clarke (III) and its main mechanics are Dice Rolling, Simulation, and Scenario / Mission / Campaign Game.

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About the game

From the Mau Mau in Kenya in the 1950's to South West Africa in the 1980's, B'Maso is our latest supplement for BOTH I Ain't Been Shot, Mum and Troops, Weapons & Tactics covering the Winds of Change wars in Africa. Containing full rule amendments, a history of counter-insurgency warfare in Africa, a look at all the major conflicts, along with data on organizing your forces and gaming this interesting period. B'Maso! Covers the Mau Mau in Kenya in the 1950s, Katanga and the Congo in the 1960s, Biafra and Nigeria, Rhodesia, the Portuguese Wars in Mozambique, Guinea Bissau and Angola, and the border war in South West Africa. One hundred and thirty four pages long this supplement also contains full colour maps, scenarios and everything you need to get started gaming in Africa.

Questions and answers

B'Maso!: The Winds of Change – Wars in Africa supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.