
- BGG rank
- BGG #6,713
- BGG rating
- 6.6
Submarine
- 1–6 players
- 60–180 min
- Complexity 3.2/5
- 1976

1982
Rules assistance for Boarding Party
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Boarding Party is a board game released in 1982 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Thomas Condon and its main mechanics are Area Movement, Dice Rolling, and Three Dimensional Movement.
SF wargame in which a human colony ship and a robotic "DESTRUCTOR" cruiser have disabled one another in a firefight, and the player has 14 turns to infiltrate the cruiser with a crew of human soldiers and destroy either its Command Computer or all Repair robots. (If the player fails to accomplish this, the cruiser is presumed to have been successfully repaired, leading to the destruction of the colony ship.) In the solitaire version, the robots are deployed and moved semi-randomly; in the two-player version, the second player controls the robots. This is Task Force Game #1021, one of Task Force's series of microgames. The cover painting is by William H. Keith, Jr., better known as the author or co-author of over 60 military, SF, and game books.
Boarding Party supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Boarding Party is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Boarding Party for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Boarding Party has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Boarding Party belongs to these categories: Wargame, Adventure, and Science Fiction. Its main mechanics are Area Movement, Dice Rolling, and Three Dimensional Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Boarding Party are: Thomas Condon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Boarding Party as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.