Campaigns of the Civil War: Vicksburg and Chancellorsville
BGG rank
BGG #30,247
BGG rating
3.5

Campaigns of the Civil War: Vicksburg and Chancellorsville

1992

Rules assistance for Campaigns of the Civil War: Vicksburg and Chancellorsville

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 180 min
  • 12+
  • Complexity 1.8/5

Rules assistant for Campaigns of the Civil War: Vicksburg and Chancellorsville

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Answers come from the official rulebook, with the page to check.

Campaigns of the Civil War: Vicksburg and Chancellorsville is a board game released in 1992 for 1–2 players, 180 minutes per game, and ages 12 and up. It was designed by Eric Faust and its main mechanics are Area Movement, Dice Rolling, and Ratio / Combat Results Table.

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About the game

Campaigns of the Civil War: Vicksburg and Chancellorsville is a wargame that simulates two critical events of the American Civil War through a game system with a map divided into strategic squares. While this game is designed especially for solitaire play, it can accommodate a second player. Individual counters represents divisions, brigades, leaders, ironclads, transports and a handful of companies and battalions deployed in probing operations. A Combat Results Table (CRT) and a six-sided die is used to resolve combat. An 8-page rulebook and 17"x22" double-sided map are also used.

Questions and answers

Campaigns of the Civil War: Vicksburg and Chancellorsville supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.