
- BGG rank
- BGG #6,134
- BGG rating
- 6.7
Imperium Romanum II
- 1–6 players
- 240–6000 min
- Complexity 3.8/5
- 1985

1971
Rules assistance for Centurion: Tactical Warfare, 100B.C.-600A.D.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Centurion: Tactical Warfare, 100B.C.-600A.D. is a board game released in 1971 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Albert A. Nofi and its main mechanics are Dice Rolling and Hexagon Grid.
Released with Strategy & Tactics magazine #25 (January/February 1971) and later available from SPI as a separate game. Magazine References: Fire & Movement Fire & Movement # 146 Centurion: Tactical Warfare, 100B.C.-600A.D. – “Centurion Marches On” (Variant/Expansion) Joseph Miranda
Centurion: Tactical Warfare, 100B.C.-600A.D. supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Centurion: Tactical Warfare, 100B.C.-600A.D. is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Centurion: Tactical Warfare, 100B.C.-600A.D. for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Centurion: Tactical Warfare, 100B.C.-600A.D. has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Centurion: Tactical Warfare, 100B.C.-600A.D. belongs to these categories: Wargame and Ancient. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Centurion: Tactical Warfare, 100B.C.-600A.D. are: Albert A. Nofi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Centurion: Tactical Warfare, 100B.C.-600A.D. as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.