
- BGG rank
- BGG #3,726
- BGG rating
- 6.8
Wizard Kings
- 2–7 players
- 150 min
- Complexity 2.7/5
- 2000

2017
Rules assistance for Combat Infantry: WestFront 1944-45
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Combat Infantry: WestFront 1944-45 is a board game released in 2017 for 2 players, 60–240 minutes per game, and ages 12 and up. It was designed by Tom Dalgliesh, Grant Dalgliesh, and Leonard Coufal and its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board.
Game description from the publisher: Combat Infantry, previously known as K.I.S.S. and Courage, is a fast-paced World War II tactical level game that employs wooden blocks. The game system features innovative and interactive rules for Fire Combat, Close Combat, Morale, and Leaders. The game delivers a high level of tactical realism, yet is very playable. In the game, you command a German or American infantry battalion, composed of three infantry companies and a heavy weapons company. Future expansion sets will include British, Soviet, Italian, and Japanese battalions. Unit types include: Leaders Rifle Squads Machine Guns Mortars Anti-Tank Tank The game is not card driven; units are activated by company and platoon leaders. The game includes four geomorphic maps at a scale of 100 meters per hex. Extra maps will be available for separate purchase. Microbadge available:
Combat Infantry: WestFront 1944-45 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Combat Infantry: WestFront 1944-45 is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Combat Infantry: WestFront 1944-45 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Combat Infantry: WestFront 1944-45 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Combat Infantry: WestFront 1944-45 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Combat Infantry: WestFront 1944-45 are: Tom Dalgliesh, Grant Dalgliesh, and Leonard Coufal. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Combat Infantry: WestFront 1944-45 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.