
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Expansion for Command Decision: Test of Battle
2010
Rules assistance for Command Decision: Test of Battle – In the Clutches of Eagles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Command Decision: Test of Battle – In the Clutches of Eagles is an expansion for Command Decision: Test of Battle released in 2010 for 2–8 players, 180 minutes per game, and ages 12 and up. It was designed by Jake Strangeway and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
In the Clutches of Eagles In 1940 Germany stunned the world with its far reaching strikes behind enemy lines. The tools of this new style of warfare: the men of the 7th Flieger Division. The Fallschirmjäger would participate on every major front of the war, from hot African deserts to the snowy wastes of Russia. The Fallschirmjäger, like their Allied counterparts, would be known for their excellent training, courage, and morale. This book follows the Fallschirmjäger as they grow from a small, battalion size force in the pre-war years, expanding in size to a single division, and then eventually expanding into their full strength in 1944.
Command Decision: Test of Battle – In the Clutches of Eagles supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Command Decision: Test of Battle – In the Clutches of Eagles is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Command Decision: Test of Battle – In the Clutches of Eagles for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Command Decision: Test of Battle – In the Clutches of Eagles belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Command Decision: Test of Battle – In the Clutches of Eagles are: Jake Strangeway. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Command Decision: Test of Battle – In the Clutches of Eagles as an expansion for Command Decision: Test of Battle. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command Decision: Test of Battle to use it. Check that your edition of Command Decision: Test of Battle is compatible, as some expansions were revised between editions.