
- BGG rank
- BGG #3,339
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Expansion for Command Decision: Test of Battle
2009
Rules assistance for Command Decision: Test of Battle – Operation Market Garden
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Command Decision: Test of Battle – Operation Market Garden is an expansion for Command Decision: Test of Battle released in 2009 for 2–8 players, 180 minutes per game, and ages 12 and up. Its main mechanics are Simulation and Scenario / Mission / Campaign Game.
An overview history of the Market Garden campaign, from inception to completion, following each airborne division: the 101st around Eindhoven, the 82nd around Nijmegen, and the British 1st Airborne around Arnhem. 10 historical battles presented as game battles -covering the entire operation, from the initial breakout by XXX Corps (September 17th, 1944) to the bitter end, after the British toehold at Arnhem Bridge had been eliminated, and the operation had been stalled on the Island. After the Normandy landings, over 25 major airborne operations were planned by the Allied high command and cancelled for one reason or another. Finally, on September 10th, 1944, Field Marshall Montgomery met with Dwight Eisenhower at Melsbroek airfield outside of Brussels. At this meeting, Montgomery won approval for an ambitious plan to allow the Allies to drive from Belgium through Holland and then cross the Rhine River into Germany - an operation that called for three airborne divisions to be landed in stages over three days miles behind enemy lines - code name: Market Garden.
Command Decision: Test of Battle – Operation Market Garden supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Command Decision: Test of Battle – Operation Market Garden is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Command Decision: Test of Battle – Operation Market Garden for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Command Decision: Test of Battle – Operation Market Garden belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Command Decision: Test of Battle – Operation Market Garden as an expansion for Command Decision: Test of Battle. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command Decision: Test of Battle to use it. Check that your edition of Command Decision: Test of Battle is compatible, as some expansions were revised between editions.