DBM Naval Rules
BGG rating
7.0

Expansion for De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD

DBM Naval Rules

2017

Rules assistance for DBM Naval Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+
  • Complexity 2.0/5

Rules assistant for DBM Naval Rules

What would you like to know?

Answers come from the official rulebook, with the page to check.

DBM Naval Rules is an expansion for De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD released in 2017 for 2 players and ages 12 and up. It was designed by Mark Huml and its main mechanics are Dice Rolling and Simulation.

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About the game

Rule modifications and naval lists designed for the simple but satisfying resolution of fleet sized naval battles. Although these rules are grounded on the existing naval aspects of DBM, they are in no way intended as a replacement for the existing rule mechanics used in the land game. Instead the aim has been to create a set of rules appropriate for purely naval battles. The rules and naval lists have been written with a very specific period in mind, namely 240BC to 167BC. This is the period from the end of the First Punic War to the final Roman destruction of the Macedonian monarchy. But the rules might be accommodated with further modifications right through the 15th century and beyond. —description from the introduction (extracted)

Questions and answers

DBM Naval Rules supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.