
- BGG rank
- BGG #10,174
- BGG rating
- 6.7
Warhammer Ancient Battles
- 2 players
- 120 min
- Complexity 3.3/5
- 1998

Expansion for De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD
2017
Rules assistance for DBM Naval Rules
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DBM Naval Rules is an expansion for De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD released in 2017 for 2 players and ages 12 and up. It was designed by Mark Huml and its main mechanics are Dice Rolling and Simulation.
Rule modifications and naval lists designed for the simple but satisfying resolution of fleet sized naval battles. Although these rules are grounded on the existing naval aspects of DBM, they are in no way intended as a replacement for the existing rule mechanics used in the land game. Instead the aim has been to create a set of rules appropriate for purely naval battles. The rules and naval lists have been written with a very specific period in mind, namely 240BC to 167BC. This is the period from the end of the First Punic War to the final Roman destruction of the Macedonian monarchy. But the rules might be accommodated with further modifications right through the 15th century and beyond. —description from the introduction (extracted)
DBM Naval Rules supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists DBM Naval Rules for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DBM Naval Rules has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DBM Naval Rules belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DBM Naval Rules are: Mark Huml. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DBM Naval Rules as an expansion for De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD to use it. Check that your edition of De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD is compatible, as some expansions were revised between editions.