
- BGG rank
- BGG #6,934
- BGG rating
- 7.4
Star Trek: Away Missions – Battle of Wolf 359: Core Set
- 2 players
- 60–90 min
- Complexity 2.2/5
- 2023

Expansion for Flames of War: The World War II Miniatures Game
2011
Rules assistance for Flames of War: Burning Empires – The Battle for the Mediterranean
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flames of War: Burning Empires – The Battle for the Mediterranean is an expansion for Flames of War: The World War II Miniatures Game released in 2011 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Mike Haught and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.
Flames of War: Burning Empires is a hardcover supplement for the Flames of War World War II miniatures game system. It is about the Early War battles in North Africa in 1940 and 1941. It contains armylists, scenarios, painting guides and background information about the battles that took place. Included are the army lists that did not make it into Hellfire and Back, for example the Fucilieri, Greeks, and French. In addition, rules and scenarios are included to fight out small raiding force actions, for example the British Long Range Desert Group and the Italian Sahariana
Flames of War: Burning Empires – The Battle for the Mediterranean supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flames of War: Burning Empires – The Battle for the Mediterranean is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flames of War: Burning Empires – The Battle for the Mediterranean for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flames of War: Burning Empires – The Battle for the Mediterranean belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flames of War: Burning Empires – The Battle for the Mediterranean are: Mike Haught. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flames of War: Burning Empires – The Battle for the Mediterranean as an expansion for Flames of War: The World War II Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flames of War: The World War II Miniatures Game to use it. Check that your edition of Flames of War: The World War II Miniatures Game is compatible, as some expansions were revised between editions.