
- BGG rank
- BGG #6,293
- BGG rating
- 8.2
Chain of Command
- 2–4 players
- 120 min
- Complexity 3.3/5
- 2013

Rules assistance for Flames of War: Dogs & Devils
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Flames of War: Dogs & Devils is an expansion for Flames of War: The World War II Miniatures Game released in 2010 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Ken Camel and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.
Inside this supplement for Flames of War you will find the history of the Allied liberation of Italy from Messina to Rome. Options to field a rifle company from the 3rd US Infantry Division, the Canadian and American First Special Service Force (the Devil's Brigade). Options to field three different companies of the Hermann Goring Fallschirmpanzerdivision. Options to field companies from the 362nd and 715th Infantry Divisions resurrected from the ashes of Stalingrad and re-equipped with the newest and best Germany has to offer. Painting guides and color plates are provided for the forces covered by the rules. There is also a scenario covering the key battle of Cisterna.
Flames of War: Dogs & Devils supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Flames of War: Dogs & Devils is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Flames of War: Dogs & Devils for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Flames of War: Dogs & Devils belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Flames of War: Dogs & Devils are: Ken Camel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Flames of War: Dogs & Devils as an expansion for Flames of War: The World War II Miniatures Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Flames of War: The World War II Miniatures Game to use it. Check that your edition of Flames of War: The World War II Miniatures Game is compatible, as some expansions were revised between editions.