Generals of Waterloo: Risk on the DeWit map

Expansion for Risk

Generals of Waterloo: Risk on the DeWit map

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Rules assistance for Generals of Waterloo: Risk on the DeWit map

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 2–7 players
  • 60–120 min
  • 12+

Rules assistant for Generals of Waterloo: Risk on the DeWit map

What would you like to know?

Answers come from the official rulebook, with the page to check.

Generals of Waterloo: Risk on the DeWit map is an expansion for Risk for 2–7 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling.

About the game

Generals of Waterloo is an expansion for the popular mainstream wargame Risk. It is Risk played on a large map of the world first created by Frederick deWit in 1668. The kit comes in a large tube with an oversized (53" x 28") roll-up playing board. It features the deWit map with Risk territories marked on it. The name Generals of Waterloo" does not align with the original map's time. The game also includes rules for playing Axis and Allies using the same map.

Editions

  • Generals of Waterloo: Risk on the DeWit mapEN(Unknown)

Mechanics

Publishers

  • (Unknown)

Questions and answers

Generals of Waterloo: Risk on the DeWit map supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.