
- BGG rank
- BGG #4,561
- BGG rating
- 6.4
Dust
2–6 players60–180 min2007

Rules assistance for Generals of Waterloo: Risk on the DeWit map
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Generals of Waterloo: Risk on the DeWit map is an expansion for Risk for 2–7 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling.
Generals of Waterloo is an expansion for the popular mainstream wargame Risk. It is Risk played on a large map of the world first created by Frederick deWit in 1668. The kit comes in a large tube with an oversized (53" x 28") roll-up playing board. It features the deWit map with Risk territories marked on it. The name Generals of Waterloo" does not align with the original map's time. The game also includes rules for playing Axis and Allies using the same map.
Generals of Waterloo: Risk on the DeWit map supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Generals of Waterloo: Risk on the DeWit map is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Generals of Waterloo: Risk on the DeWit map for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Generals of Waterloo: Risk on the DeWit map belongs to these categories: Wargame and Expansion for Base-game. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Generals of Waterloo: Risk on the DeWit map as an expansion for Risk. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Risk to use it. Check that your edition of Risk is compatible, as some expansions were revised between editions.