
- BGG rank
- BGG #8,797
- BGG rating
- 7.8
Antietam 1862
- 1–2 players
- 60–300 min
- Complexity 2.5/5
- 2019

2024
Rules assistance for Gettysburg: July 1-3, 1863
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Gettysburg: July 1-3, 1863 is a board game released in 2024 for 2 players, 120–600 minutes per game, and ages 13 and up. It was designed by Grant Wylie and Mike Wylie and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
GETTYSBURG 1863 is Volume IV in the Old School Wargames Civil War Brigade Battle series. The game allows gamers to refight the historic and pivotal battle of Gettysburg in 1863 using a large mounted map board, large pieces, and a streamlined set of series rules that is just 8 -12 pages long. The Battle Booklet will give you historical details, design, notes and 7 scenarios: July 1 - Meeting Engagement July 1 - Take That Hill (Can Ewell take Culp's Hill?) July 2 - The Fight for the Flanks July 2 - The Fight for Little Round Top July 3 - Lee's Folly July 4 - Should Meade Have Attacked? July 1 - July 4 (the full battle) The single day scenarios should take between 1 to 3 hours to play with the full battle taking 6 - 10 hours to play. Special rules for early or late arrival of reinforcements, Follow up attacks, new terrain rules for multi level hex changes, a new rout rule, and more! Game Scale: Game Turn: 1 hour Hex: 200-250 yards / 183-229 meters Units: Infantry/Cavalry Brigades & Artillery Battalions Game Inventory: Two 22 x 34" full color mounted map boards (34x44" when combined for game play) Five dual-side printed countersheets (540 3/4" counters - including 4 extra Tide of Battle counters intended for the earlier Antietam & Shiloh games) Two 8-page Brigade series v1.4 rulebooks Two 16-page Gettysburg playbooks One Cavalry Battle Board Play Aid Two Order of Battle Charts Two Reinforcement/Casualty Charts Two dual-side printed Combat & Terrain Charts Two 10-sided dice One Counter Tray Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 1-10 hours
Gettysburg: July 1-3, 1863 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Gettysburg: July 1-3, 1863 is 120–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gettysburg: July 1-3, 1863 for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gettysburg: July 1-3, 1863 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gettysburg: July 1-3, 1863 belongs to these categories: Wargame, Post-Napoleonic, and American Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gettysburg: July 1-3, 1863 are: Grant Wylie and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gettysburg: July 1-3, 1863 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.