Hannibal's War
BGG rank
BGG #24,069
BGG rating
6.3

Hannibal's War

2008

Rules assistance for Hannibal's War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 240 min
  • Complexity 3.1/5

For 2 players

Rules assistant for Hannibal's War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hannibal's War is a board game released in 2008 for 2–4 players and 240 minutes per game. It was designed by Joseph Miranda and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Originally published in Strategy & Tactics magazine #254 (Jan/Feb 2009) Hannibal's War is a two-player, three-player or four-player wargame of intermediate complexity, simulating the struggle to gain control of the western Mediterranean and the lands surrounding it during the late 3rd century BC. That struggle historically pitted Rome against Carthage in a titanic clash that shaped the fate of the Western world for the next several centuries. The historical scenario therefore also pits two players against each other, one commanding Rome and the other Carthage. Third and fourth players can be added, however, to explore the possibilities had the 2nd Punic War grown even larger through greater Gallic and Macedonian participation. Each player has a variety of military and political instruments with which he can attempt to carve out an empire and annihilate his foes. The game uses an evolution of the system first presented in the earlier, and much liked, S&T game "1066." The square-grid map shows all the western and central Mediterranean from Iberia on the west to Greece in the east. Each square equals 100 Roman miles from side to side. Each of the iconic units within the large-size counter-mix (176 total), by famed artist Nicolas Eskubi, represents about 5,000 to 20,000 combatants. The unit-types represented include: legions, phalanxes, Gaesati (fanatic barbarian warriors), light infantry, cavalry, garrisons, war elephants, and fleets. Each of the 17 game turns equals one year, and experienced players can count on being able to finish a match in about four to six hours.

Categories

Publishers

  • Decision Games (I)

Questions and answers

Hannibal's War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.