High Noon
BGG rank
BGG #20,397
BGG rating
6.7

High Noon

2024

Rules assistance for High Noon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60–120 min
  • 9+
  • Complexity 2.3/5

Rules assistant for High Noon

What would you like to know?

Answers come from the official rulebook, with the page to check.

High Noon is a board game released in 2024 for 2–6 players, 60–120 minutes per game, and ages 9 and up. It was designed by Dwight Cenac II and its main mechanics are Player Elimination, Grid Movement, and Card Play Conflict Resolution.

Expansions

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About the game

Howdy, partner! In High Noon, players control different posses vying for dominance at the turn of the 20th Century in the fictional Wild West state of Saratoga. Players send their posses into battle to settle their scores the only way they know how: gunslinging. Loot crates are strategically placed across the board and have the ability to give each posse a unique advantage during the firefight. Within the loot crates, players will find valuable supplies, medicines, and firepower to give them an edge against their opponents. Victory is declared at the end of twelve rounds at which time the posse that has collected the most gold wins. Gold is awarded by how much damage and mayhem is dealt in the shootout. Alternatively, players can continue the fight until one posse remains and is declared the "Last Posse Standing".

Questions and answers

High Noon supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.