Iwo Jima: Rage Against the Marines
BGG rank
BGG #11,921
BGG rating
7.0

Iwo Jima: Rage Against the Marines

2008

Rules assistance for Iwo Jima: Rage Against the Marines

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • Complexity 2.2/5

For 2 players

Rules assistant for Iwo Jima: Rage Against the Marines

What would you like to know?

Answers come from the official rulebook, with the page to check.

Iwo Jima: Rage Against the Marines is a board game released in 2008 for 2 players and 120 minutes per game. It was designed by Takaharu Horie and its main mechanics are Area Movement, Dice Rolling, and Secret Unit Deployment.

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About the game

Iwo Jima - Rage Against the Marines is a two player game that is included in MMP's "Operations Special Magazine Issue #1." The game is a simulation covering the fighting occurring on the island from February 17 to March 14 1945. The Game includes rules (8 pages), a half-counter sheet of 88 x 5/8" counters, the game map, a mini-map for hidden Japanese movement, and a screen to prevent prying American eyes. The game is 9 turns long, American units are regiment-sized, and Japanese units represent about 1,000 men. Each game turn has four phases, Weather, US Phases (of which there are 7), Japanese Phases (of which there are 5), and an End Phase. The rules are laid out according to the sequence of play, and there is an extra page for special rules, scoring, and how to win. Reimplements The battle for Iwo-jima first published in Game Journal #16.

Questions and answers

Iwo Jima: Rage Against the Marines supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.