
- BGG rank
- BGG #12,099
- BGG rating
- 7.0
Caesar's Gallic War
- 2 players
- 180 min
- Complexity 2.4/5
- 2009

2008
Rules assistance for Iwo Jima: Rage Against the Marines
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Iwo Jima: Rage Against the Marines is a board game released in 2008 for 2 players and 120 minutes per game. It was designed by Takaharu Horie and its main mechanics are Area Movement, Dice Rolling, and Secret Unit Deployment.
Iwo Jima - Rage Against the Marines is a two player game that is included in MMP's "Operations Special Magazine Issue #1." The game is a simulation covering the fighting occurring on the island from February 17 to March 14 1945. The Game includes rules (8 pages), a half-counter sheet of 88 x 5/8" counters, the game map, a mini-map for hidden Japanese movement, and a screen to prevent prying American eyes. The game is 9 turns long, American units are regiment-sized, and Japanese units represent about 1,000 men. Each game turn has four phases, Weather, US Phases (of which there are 7), Japanese Phases (of which there are 5), and an End Phase. The rules are laid out according to the sequence of play, and there is an extra page for special rules, scoring, and how to win. Reimplements The battle for Iwo-jima first published in Game Journal #16.
Iwo Jima: Rage Against the Marines supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Iwo Jima: Rage Against the Marines is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Iwo Jima: Rage Against the Marines has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Iwo Jima: Rage Against the Marines belongs to these categories: Wargame and World War II. Its main mechanics are Area Movement, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Iwo Jima: Rage Against the Marines are: Takaharu Horie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Iwo Jima: Rage Against the Marines as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.