KOREA 2005: The ROK Goes North
BGG rating
6.8

Expansion for Korea '95

KOREA 2005: The ROK Goes North

2004

Rules assistance for KOREA 2005: The ROK Goes North

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 300 min
  • 12+
  • Complexity 4.0/5

Rules assistant for KOREA 2005: The ROK Goes North

What would you like to know?

Answers come from the official rulebook, with the page to check.

KOREA 2005: The ROK Goes North is an expansion for Korea '95 released in 2004 for 1–2 players, 300 minutes per game, and ages 12 and up. It was designed by Henry C. Meyer and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

Similar games

About the game

KOREA 2005 The ROK Goes North is an update and expansion for Korea '95 that appeared in CounterAttack magazine #4 in 1992. Lt. Colonel Henry C. Meyer (Ret) was involved in updates, revisions, and analysis of the Korea '95 game and found that his works were rich enough to render an expansion to the original game. Hence the full production from Just Plain Wargames for his efforts. Korea 2005 was available as a standalone game (containing Korea '95) or an Expansion set. This expansion includes: rules and scenarios booklet (12 pages - 6 scenarios) 20 counters folio cover (front) / 11 × 17" deployment chart (back) 3 8 1⁄2 × 14" deployment charts

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Pacific Rim Publishing

Questions and answers

KOREA 2005: The ROK Goes North supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.