Korea: The Mobile War
BGG rank
BGG #24,915
BGG rating
5.8

Korea: The Mobile War

1987

Rules assistance for Korea: The Mobile War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.2/5

For 2 players

Rules assistant for Korea: The Mobile War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Korea: The Mobile War is a board game released in 1987 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by David James Ritchie and its main mechanics are Hexagon Grid.

Similar games

About the game

Korea is a regimental/divisional level game of the first year of the UN Operations in 1950-51. One player commands the units of the Korean People's Army and the allied Chinese People's Liberation Army; the other player controls the Republic of Korea armed forces and the allied U.N. coalition Army containing U.S., British, Philippine, Turkish, Canadian, and Thai forces. This game was first published in Strategy & Tactics magazine #111. Included are a 22"X34" map sheet, 200 counters (units and markers) and a 12 page rulebook. Multiple historical and 'what if?' scenarios are provided, each with its own victory conditions, usually based on points gained by the KPA/PLA player for controlling certain geographical areas.

Mechanics

Publishers

  • 3W (World Wide Wargames)

Questions and answers

Korea: The Mobile War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.