Laserburn: Sci-Fi Combat Rules
BGG rank
BGG #19,976
BGG rating
7.0

Laserburn: Sci-Fi Combat Rules

1980

Rules assistance for Laserburn: Sci-Fi Combat Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Laserburn: Sci-Fi Combat Rules

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Laserburn: Sci-Fi Combat Rules is a board game released in 1980 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Bryan Ansell and its main mechanics are Dice Rolling, Paper-and-Pencil, and Line of Sight.

Expansions

Similar games

About the game

Laserburn is a set of science fiction skirmish rules, with roughly 12 to 20 figures a side. It originated as rules for simulating firefights in science fiction role playing games, but soon grew into a set of stand-alone skirmish rules. Laserburn uses 15mm scale, the basic rulebook is 40 pages in length. Weapons covered are Lasers, bolters, slug gunes, grenade and missile launchers and conversion beams. Armour include flak, mesh, light, power and dreadnought armor. A number of supplements and scenarios were published for Laserburn as well.

Designers

Publishers

  • Tabletop Games (TTG)
  • Dada-pelit ky

Questions and answers

Laserburn: Sci-Fi Combat Rules supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.