
- BGG rank
- BGG #16,353
- BGG rating
- 6.3
Patrol!: Man-to-Man Combat in the 20th Century
- 1–3 players
- 240 min
- Complexity 3.3/5
- 1974

1976
Rules assistance for Minuteman: The Second American Revolution
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Minuteman: The Second American Revolution is a board game released in 1976 for 2–4 players, 120–180 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Minuteman: The Second American Revolution is a simulation of future partisan warfare in the United States (the future at the time the game was designed was 1984). Up to four players take on the roles of Rebel or Government forces. The object of the Rebel player(s) is to spread their rebellious anti-establishment movement and eventually declare a Revolution. The Government player(s) attempt to quell the Rebel movement by various means while preventing it from spreading all over the country. The player who best achieves his objective (based on points) is the winner. Optional European Intervention, Canadian and Mexican rules are provided as well.
Minuteman: The Second American Revolution supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Minuteman: The Second American Revolution is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Minuteman: The Second American Revolution for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Minuteman: The Second American Revolution has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Minuteman: The Second American Revolution belongs to these categories: Wargame, Modern Warfare, and Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Minuteman: The Second American Revolution are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Minuteman: The Second American Revolution as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.