Minuteman: The Second American Revolution
BGG rank
BGG #20,006
BGG rating
6.5

Minuteman: The Second American Revolution

1976

Rules assistance for Minuteman: The Second American Revolution

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120–180 min
  • 12+
  • Complexity 3.1/5

Rules assistant for Minuteman: The Second American Revolution

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Answers come from the official rulebook, with the page to check.

Minuteman: The Second American Revolution is a board game released in 1976 for 2–4 players, 120–180 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Minuteman: The Second American Revolution is a simulation of future partisan warfare in the United States (the future at the time the game was designed was 1984). Up to four players take on the roles of Rebel or Government forces. The object of the Rebel player(s) is to spread their rebellious anti-establishment movement and eventually declare a Revolution. The Government player(s) attempt to quell the Rebel movement by various means while preventing it from spreading all over the country. The player who best achieves his objective (based on points) is the winner. Optional European Intervention, Canadian and Mexican rules are provided as well.

Designers

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

Minuteman: The Second American Revolution supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.