
- BGG rank
- BGG #7,576
- BGG rating
- 7.4
The Next War: Modern Conflict in Europe
- 2 players
- 360 min
- Complexity 4.2/5
- 1978

1973
Rules assistance for Sinai: The Arab-Israeli Wars – '56, '67 and '73
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Sinai: The Arab-Israeli Wars – '56, '67 and '73 is a board game released in 1973 for 2 players, 210 minutes per game, and ages 12 and up. It was designed by Jim Dunnigan and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
This game is a simulation of real-world events. It is played on a map that is a simplified terrain reproduction of the actual battlefield. A grid of hexagons printed over the map is used to regulate movement and position such as the squares on a chess board. The pieces in the game represent the actual military units that took part in the historical conflict. The large numbers on the pieces indicate the relative strength of these units. Each Player maneuvers his pieces on the map to engage those of the enemy. Battles take place when units are adjacent to enemy units. The total relative strengths of the involved units are compared. The attacking Player consults a simple probability table (the Combat Results Table) to determine the outcome of each battle. First one Player moves his units and conducts attacks, and then the other. The game proceeds this way (for a specified number of turns) as the Players try to achieve the historical objectives set forth in the rules. The final outcome of the game can be very different from the actual historical result. This gives Players a chance to "change history." No prior knowledge of history or military tactics is required to play the game - just a little ingenuity and common sense. —description from the back of the box
Sinai: The Arab-Israeli Wars – '56, '67 and '73 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Sinai: The Arab-Israeli Wars – '56, '67 and '73 is 210 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sinai: The Arab-Israeli Wars – '56, '67 and '73 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sinai: The Arab-Israeli Wars – '56, '67 and '73 has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sinai: The Arab-Israeli Wars – '56, '67 and '73 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sinai: The Arab-Israeli Wars – '56, '67 and '73 are: Jim Dunnigan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sinai: The Arab-Israeli Wars – '56, '67 and '73 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.