
- BGG rating
- 7.0
Vehicles! A Supplement for Operation Squad: World War Two
- 2 players
- 90 min
- 2011

2011
Rules assistance for Operation Squad: World War Two
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Operation Squad: World War Two is a board game released in 2011 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Massimo Torriani and Valentino Del Castello and its main mechanics are Dice Rolling, Simulation, and Line of Sight.
Publisher Blurb: Discover history by playing it! You can simulate heroic infantry battles set in the second world war thanks to this simple and intuitive game system. The rules include army lists covering Americans, British, Russians and Germans. From the Red Devils to the Fallschirmjager, from the rangers to the Commandos you'll find a total of 12 armies inside. Each weapon has been classified and given a points value so as to offer a gaming experience that is both balanced and historically accurate. Tables have been reduced to a minimum and the whole system is based on the addition and subtraction of six-sided dice. Inside you'll also find five standard scenarios that represent some typical missions: Recon, Occupation, Conquest,. Saving Wounded Companions and Recovering Top-Secret Documents. Lots of variety to provide you with hours of fun!
Operation Squad: World War Two supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Operation Squad: World War Two is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Operation Squad: World War Two for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Operation Squad: World War Two has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Operation Squad: World War Two belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling, Simulation, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Operation Squad: World War Two are: Massimo Torriani and Valentino Del Castello. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Operation Squad: World War Two as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.