
- BGG rank
- BGG #16,305
- BGG rating
- 7.1
Lee Moves North: The Confederate Summer Offensive, 1862 and 1863
- 2 players
- 180 min
- Complexity 2.2/5
- 1972

1971
Rules assistance for Phalanx: Tactical Warfare 500-100 BC
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Phalanx: Tactical Warfare 500-100 BC is a board game released in 1971 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by John Young and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Excerpt from SPI advertising: Ancient warfare from Alexander the Great to Rome. Spearmen, swordsmen, bowmen and elephants clash in 15 battles from Marathon to Zama. Famous military commanders represented include Xerxes, Alexander the Great, Darius -- King of Kings, Hannibal, and Scipio Africanus. Included battles are Marathon; Arbela; and Zama. Phalanx recreates the military systems that clashed in these battles. There are five classes of units, spearmen, swordsmen, cavalry, mounted bowmen, and missile troops (slingers and javeliners). Special rules embody the "feel" of ancient tactics, including the effect of charismatic leaders on combat (Darius, Alexander), the unpredictable and fearsome battle elephants, and the great tactical flexibility of the Roman legion, one of history's greatest military units. 255 counters
Phalanx: Tactical Warfare 500-100 BC supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Phalanx: Tactical Warfare 500-100 BC is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Phalanx: Tactical Warfare 500-100 BC for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Phalanx: Tactical Warfare 500-100 BC has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Phalanx: Tactical Warfare 500-100 BC belongs to these categories: Wargame and Ancient. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Phalanx: Tactical Warfare 500-100 BC are: John Young. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Phalanx: Tactical Warfare 500-100 BC as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.