Principles of War: 19th Century
BGG rank
BGG #18,037
BGG rating
7.8

Principles of War: 19th Century

1995

Rules assistance for Principles of War: 19th Century

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 180 min
  • 12+

For 2 players

Rules assistant for Principles of War: 19th Century

What would you like to know?

Answers come from the official rulebook, with the page to check.

Principles of War: 19th Century is a board game released in 1995 for 2–8 players, 180 minutes per game, and ages 12 and up. It was designed by Tom Penn and its main mechanics are Action Points.

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About the game

Miniatures rules for 19th century conflicts, covering a period from roughly 1820-1920. Movement is via an action point system, and unit capabilities are based around a single strength value which is used to determine melee, firing and morale. Different weapons apply a multiplier to the strength. The strength itself has a random component added to a base strength, the latter being derived from the unit's quality. Thus the exact competence of your units is unknown until you try them in battle. Army lists in the rules cover all major, and many minor, conflicts in Europe from 1820 to 1920, whilst a separate army list book covers conflicts from the rest of the world, ranging from well-know ones such as the Zulu War and American Civil War through to the Yucatan Revolt and Dutch expansion in the East Indies.

Questions and answers

Principles of War: 19th Century supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.