
- BGG rating
- 6.9
Saboteur Gold
- 2–12 players
- 30 min
- Complexity 1.5/5
- 2011

Rules assistance for Saboteur: The Wardrobe Cavern
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Saboteur: The Wardrobe Cavern is an expansion for Saboteur released in 2017 for 3–10 players, 30 minutes per game, and ages 8 and up. It was designed by Fréderic Moyersoen and its main mechanics are Hand Management, Take That, and Network and Route Building.
This postcard sized expansion is placed 4 cards away from the starting card in such a way that it is also one card away from center goal card. The first player to connect to this card is immediately forced to exchange their role card. They place their card back in the box and take the one that was set aside(saboteur base game) or a new card of the leftover roles cards from the deck (Saboteur 2)
Saboteur: The Wardrobe Cavern supports 3–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Saboteur: The Wardrobe Cavern is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Saboteur: The Wardrobe Cavern for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Saboteur: The Wardrobe Cavern has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Saboteur: The Wardrobe Cavern belongs to these categories: Card Game, Fantasy, and Party Game. Its main mechanics are Hand Management, Take That, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Saboteur: The Wardrobe Cavern are: Fréderic Moyersoen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Saboteur: The Wardrobe Cavern as an expansion for Saboteur. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Saboteur to use it. Check that your edition of Saboteur is compatible, as some expansions were revised between editions.