
- BGG rank
- BGG #4,533
- BGG rating
- 7.3
Hold the Line
- 2 players
- 60 min
- Complexity 1.8/5
- 2008

Rules assistance for Scotland Rising: Falkirk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Scotland Rising: Falkirk is an expansion for Scotland Rising: Bannockburn 1314 released in 2014 for 1–2 players, 90 minutes per game, and ages 10 and up. It was designed by Grant Wylie and Mike Wylie and its main mechanics are Dice Rolling, Hexagon Grid, and Action Points.
The year 1298; almost a year after the Battle of Stirling Bridge, the Scots and the English meet again: William Wallace now face King Edward "Longshanks" I. In this extra map for Scotland Rising, you and a friend take control of either the Scots Brave or the English Army on the famoues Battle of Falkirk! Lead your men as King Edward I and secure the English victory - or change history and give Scotland it's freedom by leading Wallace and his men. This map was originally a Kickstarter streach goal, but unfortunately it was not met, so the publisher decided to publish it digitally on Scotland Rising's webpage. To play this map you will need the counters (or blocks add-ons for a fog-of-war) from the base game. The map uses base game rules. Map size 11 x 17 inces.
Scotland Rising: Falkirk supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Scotland Rising: Falkirk is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Scotland Rising: Falkirk for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Scotland Rising: Falkirk has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Scotland Rising: Falkirk belongs to these categories: Wargame and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Scotland Rising: Falkirk are: Grant Wylie and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Scotland Rising: Falkirk as an expansion for Scotland Rising: Bannockburn 1314. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Scotland Rising: Bannockburn 1314 to use it. Check that your edition of Scotland Rising: Bannockburn 1314 is compatible, as some expansions were revised between editions.