
- BGG rating
- 5.9
Fields of Glory: Napoleonic Scenarios for Shako Rules
- 2 players
- 120 min
- 1997

1995
Rules assistance for Shako: Rules and Army Lists for Napoleonic Wargaming
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shako: Rules and Army Lists for Napoleonic Wargaming is a board game released in 1995 for 2–8 players, 180–240 minutes per game, and ages 12 and up. It was designed by Arty Conliffe and its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation.
A miniatures rule set for recreating Napoleonic battles. Supplemental rules also provide for recreating Seven Years War battles. Units are infantry battalions, cavalry regiments and artillery batteries. Infantry units with flank and rear support receive benefits in melee, which encourages Napoleonic linear tactics. Rules support large-scale battles well and the SYW supplement also works very well. Army lists are included with the rules and a book of scenarios is available. Scenarios for these rules: Fields of Glory: Napoleonic Scenarios for Shako Rules
Shako: Rules and Army Lists for Napoleonic Wargaming supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shako: Rules and Army Lists for Napoleonic Wargaming is 180–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shako: Rules and Army Lists for Napoleonic Wargaming for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shako: Rules and Army Lists for Napoleonic Wargaming has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shako: Rules and Army Lists for Napoleonic Wargaming belongs to these categories: Wargame, Napoleonic, and Miniatures. Its main mechanics are Dice Rolling, Paper-and-Pencil, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shako: Rules and Army Lists for Napoleonic Wargaming are: Arty Conliffe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shako: Rules and Army Lists for Napoleonic Wargaming as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.