
- BGG rank
- BGG #27,239
- BGG rating
- 5.8
Disney Club Penguin Trading Card Game
- 2 players
- 10 min
- Complexity 1.0/5
- 2008

Rules assistance for ShutterBug: Train Tickets
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
ShutterBug: Train Tickets is an expansion for ShutterBug released in 2018 for 2–6 players, 20–50 minutes per game, and ages 8 and up. It was designed by Mike Elliott and its main mechanics are Hand Management and Set Collection.
When using the ShutterBug: Train Tickets mini-expansion, during set-up, all players receive one train ticket card and place it face up in front of them. Once per game during their turn, while their pawn is in a city, a player may flip their train ticket to the VOID side to move their pawn to any other city as a free action. Once used, the card cannot be used again for the rest of the game. All aboard!
ShutterBug: Train Tickets supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for ShutterBug: Train Tickets is 20–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists ShutterBug: Train Tickets for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
ShutterBug: Train Tickets belongs to these categories: Exploration and Expansion for Base-game. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of ShutterBug: Train Tickets are: Mike Elliott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists ShutterBug: Train Tickets as an expansion for ShutterBug. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need ShutterBug to use it. Check that your edition of ShutterBug is compatible, as some expansions were revised between editions.