So Far from God: A Sharp Practice Supplement for the US Mexican War

Expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

So Far from God: A Sharp Practice Supplement for the US Mexican War

2011

Rules assistance for So Far from God: A Sharp Practice Supplement for the US Mexican War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players

Rules assistant for So Far from God: A Sharp Practice Supplement for the US Mexican War

What would you like to know?

Answers come from the official rulebook, with the page to check.

So Far from God: A Sharp Practice Supplement for the US Mexican War is an expansion for Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 released in 2011 for 2 players. It was designed by Richard Clarke (III) and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.

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About the game

So Far from God expands Sharp Practice to cover the US Mexican War of 1846 to 1848. With full details of rule amendments, a comprehensive playsheet, details of US and Mexican organisation and eight scenarios this supplement may be used in conjunction with Sharp Practice to game this most colourful of conflicts. —description from the publisher

Questions and answers

So Far from God: A Sharp Practice Supplement for the US Mexican War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.