
- BGG rank
- BGG #5,907
- BGG rating
- 8.4
Death Valley: Battles for the Shenandoah
- 1–2 players
- 300–1200 min
- Complexity 4.3/5
- 2019

1978
Rules assistance for The Battle of Roark's Drift
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Battle of Roark's Drift is a board game released in 1978 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Herb Barents and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"The Battle of Roark's Drift", a wargame on the defensive stand of British soldiers immortalized by the movie "Zulu", has become notorious for misspelling the name of the battle as its title. Each counter represents one British soldier or five Zulus. The Zulu player may launch four attacks against Rorke's Drift, at which time the game ends. Special rules include the burning hospital, Surgeon Major Reynolds performing surgery in the storeroom, and Zulu rifle fire from the Oskarberg heights. Counters = 540 (includes blanks)
The Battle of Roark's Drift supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Battle of Roark's Drift is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Battle of Roark's Drift for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Battle of Roark's Drift has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Battle of Roark's Drift belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Battle of Roark's Drift are: Herb Barents. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Battle of Roark's Drift as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.