The Big Push: The Battle of the Somme
BGG rank
BGG #18,838
BGG rating
6.5

The Big Push: The Battle of the Somme

2005

Rules assistance for The Big Push: The Battle of the Somme

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 180 min
  • 12+
  • Complexity 3.0/5

Rules assistant for The Big Push: The Battle of the Somme

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Big Push: The Battle of the Somme is a board game released in 2005 for 2–3 players, 180 minutes per game, and ages 12 and up. It was designed by Roger Nord and its main mechanics are Dice Rolling, Square Grid, and Simulation.

Similar games

About the game

The Big Push covers the gigantic battle of the Somme in summer-fall of 1916. Rivaling Verdun in ferocity, scale and casualties, Somme was Britain's first real chance to open up the Western Front in World War I. French and British allies, wanting to take initiative away from Germany at Verdun, launched a large joint offensive at the Somme, where their fronts met. British generals called it the "Big Push," to break the trenches and carry them to victory. Here was a campaign that brought little save the cultural annihilation of the participants. Europe never looked at war quite the same way after the Somme. The British player controls the Allied forces (British and French), while the other player commands the defending German Army. It is also possible to have three players--French, British, and German. Each Game Turn represents one week. Map scale measures approximately 1142 yards per square (squares rather than hexes are used to prevent the easy outflanking of enemy units - something very hard to do in WW1). Ground units range in size from regiments to divisions. Each infantry strength point varies between 700 and 1500 men, depending on nationality and fighting effectiveness. Support units, like artillery, cavalry and tanks, focus their strength more on relative fire power and attack force. Play begins with artillery fire, where the other player may throw in his counter battery fire to offset the barrages. Ground movement comes next, followed by the declaration of assaults, appeals to command center resources, and defensive fire. After assaults take place, the phasing player introduces replacements and tries to rally his disordered units.

Designers

Publishers

  • LPS, Inc.
  • Against the Odds

Questions and answers

The Big Push: The Battle of the Somme supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.