
- BGG rank
- BGG #11,357
- BGG rating
- 7.3
Vietnam Solitaire: Special Edition
- 1–2 players
- 60 min
- Complexity 2.1/5
- 2013

2014
Rules assistance for The Confederate Rebellion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Confederate Rebellion is a board game released in 2014 for 1–2 players and 60 minutes per game. It was designed by David Kershaw and Steve Kling and its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up.
The Confederate Rebellion is a solitaire wargame (with optional two player rules) on the American Civil War. The game is based on ACW Solitaire but contains updated and new rules, clarifications, new artwork, and new scenarios. In the solitaire game, the player controls the Union forces and the Rebellion is controlled by an AI. The game takes place over an unspecified number of turns. Play continues until either the victory or defeat conditions are met. Each turn follows this sequence of play: Union Build Phase: The Union player builds units (Armies, Gunboats, General, Fleet, Forts) during this phase. In addition, a Union General may be sacked. Union Move Phase: Union units may move Regions this phase. Union Combat Phase: Any combat resulting from Union movement is resolved. Rebel Build Phase: The Rebels may build units as permitted by certain circumstances. Rebel Move Phase: Rebel Generals may move as permitted by die roll. Rebel Combat Phase. Any combat resulting from Rebel movement is resolved. The goal of the game is to prevent the Rebellion from having resources available to build and maintain their army. Once this achieved, the Union player wins. If the Rebellion ever controls four Union areas or Washington DC, the Union player loses.
The Confederate Rebellion supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Confederate Rebellion is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Confederate Rebellion has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Confederate Rebellion belongs to these categories: Wargame, Print & Play, and Civil War. Its main mechanics are Dice Rolling, Point to Point Movement, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Confederate Rebellion are: David Kershaw and Steve Kling. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Confederate Rebellion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.