
- BGG rank
- BGG #5,907
- BGG rating
- 8.4
Death Valley: Battles for the Shenandoah
- 1–2 players
- 300–1200 min
- Complexity 4.3/5
- 2019

1989
Rules assistance for The Guns of Cedar Creek
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Guns of Cedar Creek is a board game released in 1989 for 2 players and ages 12 and up. It was designed by Richard H. Berg and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
The Guns of Cedar Creek is one of the games of the Great Battles of the American Civil War series. The game covers the decisive Battle of Cedar Creek, fought in the Shenandoah Valley at Middletown, VA, on October 19, 1864. After this Confederate defeat, the Union states would never again be threatened by a Southern invasion. The game includes 600 counters and two 21x34" maps. The game scale is 170 yards per hex and 45 minutes turns. The basic unit is a regiment or a battery with each strength point representing 50 men or 1 gun.
The Guns of Cedar Creek supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists The Guns of Cedar Creek for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Guns of Cedar Creek has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Guns of Cedar Creek belongs to these categories: Wargame, Civil War, and Post-Napoleonic. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Guns of Cedar Creek are: Richard H. Berg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Guns of Cedar Creek as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.