Trenches of Valor: Raids Across No Man's Land 1918
BGG rank
BGG #15,366
BGG rating
6.5

Trenches of Valor: Raids Across No Man's Land 1918

2009

Rules assistance for Trenches of Valor: Raids Across No Man's Land 1918

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 25 min
  • 10+
  • Complexity 1.6/5

Rules assistant for Trenches of Valor: Raids Across No Man's Land 1918

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Answers come from the official rulebook, with the page to check.

Trenches of Valor: Raids Across No Man's Land 1918 is a board game released in 2009 for 1–2 players, 25 minutes per game, and ages 10 and up. It was designed by Pelle Nilsson (I) and its main mechanics are Dice Rolling and Hexagon Grid.

Expansions

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About the game

Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course! Many recall the stalemated trench lines opposing each other for years of futile mass-assaults, but there were daring and heroic action to be found in the small unit trench raids led by rising young officers such as Erwin Rommel. Crossing "No Man’s Land," cutting the barbed wire, and sneaking in under the cover of darkness while a box barrage guarded the raider’s flanks, small parties of soldiers would risk all in an effort to keep the enemy off-balance and prepare the way for future actions. These quick raids of maneuver and destruction caused panic and pulse-pounding excitement for their brief durations, serving as the stuff of heroic legend for a generation whose nations fought so tragically. Can you lead or defend against a surprise raid among the trenches? Can you keep steady as troops arrive and nerve-wracking bombs go off seemingly from nowhere? Will you triumph among confusion amid the Trenches of Valor? Complexity: 2.5 on a 9 scale Solitaire Suitability: 6.5 on a 9 scale Scale: Each unit is 2 to 10 soldiers, each hex ≈ 50 meters across, and each turn is about 30 to 60 seconds of real time. Game Components: > One 4-page, color Rules booklet > 42 color, die-cut 3/4" mounted pieces > One 11" x 17" color game map with tables > 1 BATTLESSON(TM) sheet > Part of an introductory wargame series!

Publishers

  • Victory Point Games

Questions and answers

Trenches of Valor: Raids Across No Man's Land 1918 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.