Ultimate Werewolf: Artifacts
BGG rating
6.8

Expansion for Ultimate Werewolf

Ultimate Werewolf: Artifacts

2011

Rules assistance for Ultimate Werewolf: Artifacts

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 5–40 players
  • 30–90 min
  • 13+
  • Complexity 1.4/5

Rules assistant for Ultimate Werewolf: Artifacts

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ultimate Werewolf: Artifacts is an expansion for Ultimate Werewolf released in 2011 for 5–40 players, 30–90 minutes per game, and ages 13 and up. It was designed by Ted Alspach and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.

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About the game

Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward. Each player gets, in addition to his Ultimate Werewolf role card, his own Artifact card. He secretly looks at that card, which has an artifact with some special power on it. At any time during the game, he can choose to reveal his Artifact card and use its special power. Some artifacts, like the Cloak of the Prince, provide a direct benefit to the player with the artifact. Others, like the Cudgel of the Old Hag, impact other players. And still others, like the Ring of Truth, provide information about another player in the game. Some artifacts might not be to your benefit to use right away, like the Claw of the Werewolf, but others, like the Ruby of Kismet, might cause someone to reveal and activate an artifact anyway! What this ends up doing is providing a whole new layer to Ultimate Werewolf games, adding new strategies and tactics to your games. Each game is different, with unique combinations of artifacts in the mix.

Questions and answers

Ultimate Werewolf: Artifacts supports 5–40 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.